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Game System Sequencing Arcade - 10HP

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Item: N13-4466

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Game System Sequencing Arcade - 10HP


The Pittsburgh Modular ‘Game System’ is a chaotic gate and CV sequencing arcade module for the Eurorack Modular system. Packed with six unique multi-mode sequencers and a fully voltage controllable user interface, the Game System is deep! Each game represents a different type of sequencing, from classic step sequencers, to unique multi-dimensional clock dividers, to chaotic gate generators. Individual sequencers in the Game System would make great standalone modules. Bundled together, they offer an entire arcade of sequencing options, with lots of room for creativity.

The Game System uses a thumb joystick and button press interface for fast and intuitive navigation of the sequencers. Joystick movements and button presses are voltage controllable, inviting external CV and gate signals to take control of the gaming experience. The Game System can also be computer controlled, freeing the sequencers to shift and morph with the zeros and ones. 

Game 1: Meteor Shower
Meteor showers have inspired musicians since the dawn of time. The Game System transforms these celestial events into an 8x8 matrix filled with pixelated meteors, explosions, and one panicked spaceship. Pilot the unarmed ship through the matrix while dodging falling meteors. Explosion based gates and random control voltages react to the action and provide the perfect score to the amazing events taking place in the simulated night sky. God speed, fearless astronauts. 

Game 2: Music Programmer (CV/Gate Sequencer)
Users can create their own musical masterpieces, a melody that defines a generation. Music Programmer is a classic 32 step CV and gate sequencer that is programmed with the joystick or auto generated using control voltages. Sequences can vary in length from 1 to 32 steps and can be played in forward, reverse, pendulum, or random order. CV output is quantized to 1 volt per octave to keep the resulting patterns well tempered.

Game 3: Percussion Programmer (4 Channel Gate Sequencer)
Hmm.... Percussion can mean anything. A short (or long) burst of sound (or silence) used to create rhythmic patterns (or not) that drive (or don't) the beat of a song (or endless noodle). Regardless of the definition, the Percussion Programmer game features four channels of programmable gate sequencing that can be used for, um... anything. Rock and roll would probably assign the channels to kick, snare, high hat, and crash while EDM would go with something closer to kick, high hat, kick, and kick. Whatever gets users moving....

Game 4: Time Traveller (4 Channel Clock Divider)
A way to be in four places at once. Time Traveller is the first two dimensional clock divider. A game that shifts outputs freely within clock divisions and offsets. Using the idea of a time grid, clock divisions from 1 to 8 are laid out on the x axis allowing the y axis to be assigned to 8 steps of offset. The four outputs can be independently set to a static location, or allowed to freely roam the time grid creating unpredictable results. Time travel can be complicated; don't forget the towel.

Game 5: Probability Machine (2 Channel Chaotic Gate Generator)
The real world is a crazy place and music should reflect that. The Probability Machine creates chaotic gates based on a cascading chance algorithm. The resulting patterns are always in sync with some multiple of the clock, allowing for stuttering but not disjointed patterns. The density of the gates is based on a two dimensional probability field. The X axis defines the potential of an event and the Y axis defines the the depth of the event while the joystick button adds additional layers of complexity to the outputs. Spaztastic!

Game 6: Euclidean Rhythms (Algorithmic Gate Sequencer)
Impress friends by applying all that geometry learned in school. Inspired by the paper by Godfried Toussaint, the Euclidean Rhythms game is an auto-generating gate pattern sequencer that organizes complexity. Mathematically, the Euclidean Rhythms sequencer works to evenly space the number of active beats over the length of the sequence. Musically, the Euclidean Rhythms effortlessly creates organic patterns steeped in both western and non-western musical philosophies. Add a bit of CV control to create sequences that evolve with the incoming voltages and suddenly math never sounded so good.


  • Game System Chaotic Gate and CV Sequencing Arcade Eurorack Module
  • 6 Unique Multi-Mode Sequencer Games
  • Game Modes: Meteor Shower, Music Programmer (CV/Gate Sequencer), Percussion Programmer (4 Channel Gate Sequencer), Time Traveller (4 Channel Clock Divider), Probability Machine (2 Channel Chaotic Gate Generator), & Euclidean Rhythms (Algorithmic Gate Sequencer)
  • Fully Voltage Controllable User Interface
  • 8x8 Matrix with 64 Color-Indicated Multi-Function LED Squares
  • GAME Button: Pressing cycles through the 6 sequencer games; Pressing and holding for two seconds enables the settings menu
  • MODE Button: Functionality of the Mode button is assigned based on the selected game
  • RESET Button: Resets the open game
  • CLOCK Button:  With the Game System set to use the internal clock, the Clock button works as a tap tempo button to set the tempo of the internal clock; With the Game System set to use an external clock, the Clock button acts as a clock divider for the incoming clock; A number appears in the lower left of the display to show the selected clock division
  • JOYSTICK Control: Functionality of the JOYSTICK is assigned based on the selected game
  • JOYSTICK Button: Functionality of the JOYSTICK Button is assigned based on the selected game
  • CV/Gate Inputs are used to emulate the usage of user interface controls and automate control of the sequencers; Inputs are activated using any voltage (CV or Gate Signal) that rises above the triggering threshold
  • BUTTON Input: Emulates pressing the JOYSTICK button
  • MODE Input: Emulates pressing the MODE button
  • RESET Input: Emulates pressing the RESET button
  • CLOCK Input: External clock signal input; Active only when Clock Mode is set to External Clock
  • LEFT Input: Emulates moving the joystick to the LEFT
  • RIGHT Input: Emulates moving the joystick to the RIGHT
  • UP Input: Emulates moving the joystick UP
  • DOWN Input: Emulates moving the joystick DOWN
  • Outputs: Functionality of the Outputs are assigned based on the selected game; Output 1 and Output 2 can function as Gate or CV Outputs; Outputs 3 and Output 4 can function only as Gate Outputs

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  • Eurorack Module
  • 10 HP Width
  • 36mm Depth
  • Current Draw: 60mA - 200mA @ ±12V (Depending on the number of LEDs lit, power consumption can vary)

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